The Dim Continent is book three of The Legend Of Gamesmen young adult fantasy series.
A kidnapped prince, an imposter posing as king, a school for potion makers and an exciting team game called Comet, have all brought the story to this point. But someone is causing mistrust among the people. Fearing what they will try next, Prince Tryst sets out on a quest to the relatively unknown Dim Continent to discover who is behind the treachery. Going in disguise with a group of Comet Gamesmen he hopes to infiltrate the mysterious Terrin nation.
Marra is an apprentice at the Agben school of potion-makers. Another student has been involved with killing respected Agben women, and Marra is asked to travel to the Dim Continent with elder woman Kirth, in search of answers.
Both groups must journey to the Black Tower, a place revered for the knowledge of the continents and its peoples. The wisdom is written down in ancient scrolls and kept safe by priests.
This final book in the series is a well-written conclusion. I began reading this series almost five years ago, but once I got back into the story I was able to recall events and characters. However, I do think it would be useful if there were a couple of paragraphs with ‘The story so far’, at the beginning of this book. Each of the three books has had a mystery of its own, which are all linked to the final denouement. I was also thrilled to see the continued inclusion of the game of Comet, which has been something I’ve enjoyed very much, especially as I could visualise the game and the players easily.
Overall, a solid fantasy series; one that I am happy to recommend.
View all my reviews on Goodreads
The Agben School taught the art of using herbs to heal or enhance. Yet Marra saw one woman’s brews detect a passing prince and cloak a creature’s true appearance. A forbidden discipline – and being wielded against Tryst’s throne.
The key ingredient grows only on the Dim Continent.
Journeying with her mentor to this fabled place, she stumbles on another secret. The Women of Agben include Terrin females – the same hairy creatures that kidnapped a king. Now the trust that bound the two species together is rapidly corroding.
Marra doesn’t know Prince Tryst has also pursued the traitors to this wild, dangerous land. Or that Drail travels with him, to provide gamesmen cover.
In a land of strange beings and dangerous animals, Marra, Tryst, and Drail must again pool their skills, this time not just to save themselves – but to save all their people. The fate of Skullan and Trumen alike depends on defeating a powerful enemy who has plotted their destruction for centuries.
The final battle looms in the evil heart of power – the Dim Continent.